No Name Games

Project Dead Bolt

More “Project Dead Bolt” concept art

by Joseph Burchett on Dec.14, 2008, under Andy Dicochea, Developers, Joseph Burchett, Project Dead Bolt

I thought I would show off a bit more concept work done by one of our artists for our new game…  Enjoy!

This is just some of the new concept art, hope you like it!  Stay tuned, more to come :-)

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Our next project has a name! Sorta…

by Joseph Burchett on Dec.02, 2008, under Developers, Joseph Burchett, Project Dead Bolt

Well I figured it be more interesting if we gave our next game project some sort of..  presence, so why not give it a code name :-P This is by no means the offical name, just the code name while we get the ball rolling!  Kind of rolls of the tongue a bit to, PROJECT DEAD BOLT!!! yes… I think I like it, don’t you?

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Brainstorming.

by Gary Deng on Nov.24, 2008, under Developers, Gary Deng, Project Dead Bolt

Earlier today, I met with Andy and Joe to discuss game design/development ideas at a Starbucks in Sacramento. I don’t normally like being That Guy who buys a coffee for $1.89 and decides that two dollars is a reasonable price of entitlement for your very own corner office at a coffee shop, but I got over it. Boy I’m glad I did since I had the pleasure to sit by a woman who was having a deep and involved conversation with her invisible friend.

Meanwhile ideas were formed, pictures were drawn, caffeine was consumed. Some of the more serious talk was about the use of non-traditional perspectives in 2D games. Some of the wackier ideas that were thrown on the table included steam-punk weapon-wielding ninja heroes fighting for humanity’s existence against an army of sentient future robots…yanno, since it’d be foolish to trust anything with a computer at that point.

Sometimes the hardest part about making a game is getting started. Have an idea for a great game? Awesome, that’s a great first step! Cool, let’s figure out the scope. We’re gonna need sprite sheets for animations, background and miscellaneous art, music, sound, a tailored game engine mostly from scratch, code up the game, make map and other editors, test, debug, refine/tune, and then spend countless hours on feature creep and polish. Got an idea for a great game that can be made within a reasonable time…say like 2 years or less? That’s a bit tougher to do. As one of my game dev friends likes to say, “embrace futility” and you’re well on your way down the road of game development!

In other news, Andy whipped up some possible concept art.

Made by Andy. Check out his site www.rezenstudio.com.

Made by Andy. Check out his site www.rezenstudio.com.

-GD

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