No Name Games

Archive for January, 2009

Update on ze progress of ze crap game

by EliRoss on Jan.29, 2009, under Developers, Eli Ross

Ok, so as I think I alluded in the past, I’ve been practicing really crappy stuff, to make sure I’ve got the basics down. And there was one thing in particular I was playin around with making that was really… really crappy looking. I spent a little bit of time on it last night (probably a total of about a half-hour’s time, not including spacing out here and there) and it started to look semi-decent.

Mind you, this is, by no means, anything revolutionary, nor even interesting, of a game. In fact, I acknowledge fully this game has been built a million times over by god knows how many people, but I’m just practicing basic concepts, so gimme a break, eh?

Anyway, here’s how it looked after miniscule tweaking and actually becoming mildly playable for a minute or two. And I certainly hope you have no trouble recalling what this game is. It should be reeeeeally obvious.

Overly simple, no?

Overly simple, no?

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Fisherman’s Day, a 3D game in Flash

by Joseph Burchett on Jan.25, 2009, under Developers, Joseph Burchett

I was looking around the Away3D blog, seeing whats the latest for there 3D game engine and found a link to this very interesting game.  It seems to be a 3D game made in flash that runs pretty smooth.  The creators seem to have adopted the whole Animal Crossing scrolling world effect, interesting stuff.  The game is just about DS quality in the graphics, which is pretty good considering the limitations flash has when it comes to doing 3D stuff.  The company that made this game demo; Dangerous Rabbits seem to be putting there focus on doing 3D games in Flash, which is pretty cool…

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Game Development for the masses

by Joseph Burchett on Jan.08, 2009, under Developers, Joseph Burchett

I must admit Microsoft is doing pretty well in the game development scene these days…  With the birth of XNA, they have made it really easy for just about anyone with a little bit of basic programming knowledge to make a high quality video game pretty easily.  But it seems with there new project Kudo they are going to try and make it even easier for people to make games!  “Kodu is a new visual programming language made specifically for creating games. It is designed to be accessible for children and enjoyable for anyone. The programming environment runs on the Xbox, allowing rapid design iteration using only a game controller for input.”  So really with this new tool it will make it super easy for just about anyone to make a game.  In a sense it’s like RPG Maker but way more mainstream…  So yeah, *claps* bravo Microsoft, bravo.

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