No Name Games

Tag: animate

About Inverse Kinematics

by Joseph Burchett on Dec.03, 2008, under Developers, Joseph Burchett

Inverse kinematics: “is the process of determining the parameters of a jointed flexible object (a kinematic chain) in order to achieve a desired pose. Inverse kinematics is a type of motion planning. Inverse kinematics are also relevant to game programming and 3D animation, where a common use is making sure game characters connect physically to the world, such as feet landing firmly on top of terrain.” Id say Wikipedia sums it up pretty clearly :-)
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It’s funny how you see this sort of thing a lot in games, and in flash cartoons… but never really hear it talked about that much. The example below is something I snagged from a blog where this guy creates a demo which shows you exactly what Inverse Kinematics is all about! Give it a go.. It’s some pretty fascinating stuff.

http://dynamicnetcreations.com/blog/?p=44

As of Flash CS4 Inverse Kinematics functionality is built into the IDE and you can do it from with in code to.

Although this tutorial is for a much older version of flash…  the concepts still remain the same, and I am sure you could apply this logic to just about any other language.  So if you are interested id take a look at http://www.gotoandplay.it/_articles/2004/12/inverseKinematics.php

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