Tag: arcade
What if the legend of Zelda was an arcade game?
by Joseph Burchett on Feb.01, 2009, under Developers, Joseph Burchett
The creator of a bunch of really cool Indie games like Chalk, Noitu love and recently Noitu love 2 has created an arcade style game with a Zelda theme. It’s pretty darn fun, full of lots of fast paced action tons of explosions and has gamepad support (Xbox 360 controller!).
So make sure to check out the game and if you like this sort of stuff (can’t see how you wouldn’t) go to his website and check out all of his stuff.
Astro Mines
by admin on Nov.16, 2008, under Astro Mines
Unlock achievements and get the highest score in this exciting 3D space shooter!
Click the image to play the game
AstroMines is a 3D space shooter in which you blow up asteroids to earn points.
You can register with us and we’ll keep track of your scores, and you can even earn achievements. The scoreboard will show you your scores, and when you click the ‘online’ button, it’ll show you all the high scores saved to our database. See if you can top our scores!
In Survival Mode, you’re flying through space with asteroids continuously coming at you. You’ll have to keep blowing them up and dodging them as they split into smaller asteroids and get faster and faster!
In the mini-game we included, you play a twist on a classic! If you were into the old one, you just might like this version.
Unfortunately, we weren’t able to do as much as we’d wanted to do with the game (no missions, had to scrap the storyline, fewer objects in space, things like that…) - largely due to time and Flash performance constraints. But hopefully you’ll enjoy what’s there! If you like it, be sure to say so - we just might include that stuff in a sequel!
And remember! Gold asteroids are worth 5 times as much.
===== Basic Instructions =====
To bring up or get rid of the options screen:
-Enter
To pause while play:
-Escape
Survival Mode:
-Movement: W/S/A/D or Up/Down/Left/Right
-Shoot: Space bar or Ctl keys
Mini-game:
-Turning: Left/Right
-Accelerate/Decelerate: Up/Down
-Shoot: Space bar
-Developers
Joseph Burchett: Project Lead, web and game play programmer
Gary Deng: Physics and game play programmer
Eli Ross: Sound Engineer, 3D Modeler, game play/UI programmer
Joseph Grasso: Concept artist, texture, and 3D modeler
Lauren Zeier: Contributing concept artist
Andy Dicochea: Contributing artist
Zach Rhyenolds: Q/A, designer, tester
-Tools used
Platform: Flash player 9
Animation: Boostworthy Animation Library
3D engine: Sandy 3D Engine
Special thanks to
Everyone who helped test the game, and to the Sacramento Game Developers Meetup, without it none of this would have been possible

