No Name Games

Tag: blocks

An update on my uber-uncreative game-y thingy

by EliRoss on Feb.26, 2009, under Developers, Eli Ross

Ok, so my Arkanoid wannabe obviously isn’t anything fancy, but I had a little fun with it last night. I got a particle system functioning (somewhat) for when the blocks break, and added gravity to the particles and the ball. :)

Also added sound - although I’m recycling sounds at the moment. Maybe one of these times I’ll actually make the thing available, if I put in enough effort on it to make it more interesting anyway.

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Update on ze progress of ze crap game

by EliRoss on Jan.29, 2009, under Developers, Eli Ross

Ok, so as I think I alluded in the past, I’ve been practicing really crappy stuff, to make sure I’ve got the basics down. And there was one thing in particular I was playin around with making that was really… really crappy looking. I spent a little bit of time on it last night (probably a total of about a half-hour’s time, not including spacing out here and there) and it started to look semi-decent.

Mind you, this is, by no means, anything revolutionary, nor even interesting, of a game. In fact, I acknowledge fully this game has been built a million times over by god knows how many people, but I’m just practicing basic concepts, so gimme a break, eh?

Anyway, here’s how it looked after miniscule tweaking and actually becoming mildly playable for a minute or two. And I certainly hope you have no trouble recalling what this game is. It should be reeeeeally obvious.

Overly simple, no?

Overly simple, no?

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