Tag: flash
More “Project Dead Bolt” concept art
by Joseph Burchett on Dec.14, 2008, under Andy Dicochea, Developers, Joseph Burchett, Project Dead Bolt
I thought I would show off a bit more concept work done by one of our artists for our new game… Enjoy!



This is just some of the new concept art, hope you like it! Stay tuned, more to come
AS3 to Objective-C
by Joseph Burchett on Dec.05, 2008, under Developers, Joseph Burchett
I found this very interesting article that discusses the transition from programming in AS3 (Action Script 3.0) to working in Cocoa (Objective-C). Basically from creating Flash applications to IPhone applications… And I must say, the difference between the two languages is pretty dramatic…
Creating a function in AS3 would go like this this.helloWorld(); and in objective-C it looks like this [self helloWorld]; Wow, for anyone who wants to jump into IPhone development who has come from a C#, C++, Java, or AS3 background… That’s a pretty big difference. Now for a seasoned programmer who can take in new languages like it’s nothing this really isn’t a hurdle, but once again Apple making it hard to work with the Iphone… Oh my… I am starting to sound like a bit of a Windows fan boy.
http://www.insideria.com/2008/12/actionscript-to-cocoa—protot.html
Bug in Flash player 10 breaking Flash games?
by Joseph Burchett on Dec.03, 2008, under Developers, Joseph Burchett
Before pushing out a release of new software there are certian bugs that should always be checked for and this one just so happen to be one of them… “Unable to save a SharedObject” It basically means that you will not be able to save data to a local machine using a shared object in Flash… And since a lot of Flash games tend to save user data locally… This could be bad news for any new flash games targeting Flash Player 10… Or possibly for people attempting to play Flash games that have some sort of saving mechanic after upgrading to Flash Player 10.
Adobe Max 2008
by Joseph Burchett on Nov.19, 2008, under Joseph Burchett
Sadly I could not make it to Adobe Max 2008, although I would have loved to so very much
but I am doing the next best thing! Watching the constant stream of information pour out all across the internet! Here some of the things I have seen come out of Adobe Max that are just making me so excited to be Flash developer right now!
Is at the top of my list, this awesome product allows you to compile any of your C/C++ code to flash byte code (SWF), why is this so amazing? This will allow people to start utilizing a butt load of open source and legacy C/C++ libraries. Great example of this would have to be OGG Vorbis an open source project that sounds, and plays better then the standard audio formats out there… And you can get high quality sound in a very small size! But I would have to say the greatest thing I see about Alchemy is the whole idea of creating an online compiler/interpreter, this is something I feel would truly be grand! Also just like CLR and JVM allow multi-language support this may allow AVM2 to use multiple languages as well, which is a HUGE plus
That and creating flash based emulators for games, like this Commodore 64
This is another product released in the adobe labs, very interesting, it’s basically a tool that allows you to easily interface with Adobe’s Acrobat back-end services for creating multi-user applications… This is a pretty fantastic dealie, you get access to all those rich features, like instant messaging, voip, etc.
This is basically there tool for easing the process even more in Flex for developing UI’s which is pretty much the equivalent of Microsoft’s Blend tool for developing UI stuff for Silverlight. Now I am FAR from a visual guy I am very much a developer but whatever tools can make my life easier when developing UI’s I am all for it!
OH my, oh me… This is just the tip of the ice burg for what Adobe has planned for the future of flash, the great thing about all this is that it can all be used to make some truely amazing games