Tag: joe
We are on Twitter!
by Joseph Burchett on Dec.02, 2008, under Developers, Joseph Burchett
No Name Games is now on the mighty Twitter! This way you will always know what we are currently doing… Even if it is not really that important :-P So for all you Twitter nuts out there who just need to know whats happening in the world of No Name Games every second of the day nows your chance to stal.. erhm, I mean follow us! http://twitter.com/nonamegames
Adobe Max 2008
by Joseph Burchett on Nov.19, 2008, under Joseph Burchett
Sadly I could not make it to Adobe Max 2008, although I would have loved to so very much
but I am doing the next best thing! Watching the constant stream of information pour out all across the internet! Here some of the things I have seen come out of Adobe Max that are just making me so excited to be Flash developer right now!
Is at the top of my list, this awesome product allows you to compile any of your C/C++ code to flash byte code (SWF), why is this so amazing? This will allow people to start utilizing a butt load of open source and legacy C/C++ libraries. Great example of this would have to be OGG Vorbis an open source project that sounds, and plays better then the standard audio formats out there… And you can get high quality sound in a very small size! But I would have to say the greatest thing I see about Alchemy is the whole idea of creating an online compiler/interpreter, this is something I feel would truly be grand! Also just like CLR and JVM allow multi-language support this may allow AVM2 to use multiple languages as well, which is a HUGE plus
That and creating flash based emulators for games, like this Commodore 64
This is another product released in the adobe labs, very interesting, it’s basically a tool that allows you to easily interface with Adobe’s Acrobat back-end services for creating multi-user applications… This is a pretty fantastic dealie, you get access to all those rich features, like instant messaging, voip, etc.
This is basically there tool for easing the process even more in Flex for developing UI’s which is pretty much the equivalent of Microsoft’s Blend tool for developing UI stuff for Silverlight. Now I am FAR from a visual guy I am very much a developer but whatever tools can make my life easier when developing UI’s I am all for it!
OH my, oh me… This is just the tip of the ice burg for what Adobe has planned for the future of flash, the great thing about all this is that it can all be used to make some truely amazing games
Joseph Burchett
by admin on Nov.16, 2008, under Joseph Burchett
Well I am a programmer on this lovely team of indie game developers…. Yup, yup… Uhm, what else? Hm, *rubs chin*, well I do a bit of web development on the side
Yah, a bit *shifty eyes*. My part in the first game we produced; Astro Mines, was Uhm, Did some game play programming, and did some web stuff… I do lots of random other stuff.
